The paper considers a new method for finding patterns in a chaotic system and an algorithm implementing it that automatically computes geometric, physical, and other possible interactions based on preferences between objects in a chaotic system in a reasonable computational time, selecting the only possible solution from the whole population. The algorithm has P-class simplicity in solving NP-class problems, bringing machine intelligence as close as possible to human intelligence. Descriptions of original solutions to a number of technical and creative problems are presented.

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